Recently, Clash Royale has been extremely active, and it shows no signs of slowing down just yet. Here is what to anticipate as another round of balance adjustments approaches.
Oh, and Sparky is indeed back.
Coming Balance Update: We’re looking at Tesla, Electro Wizard, Sparky, and more! https://t.co/BLAe69xk4P Tweeted Clash Royale (@ClashRoyale) 7 October 2017
Sparky: Reduced hit speed to 4 seconds (from 5 seconds), 15% damage
No longer will Sparky one-shot another Sparky.
Tesla: Hit speed to 1sec, damage +30% (from 0.8sec)
Tesla will only ever use Goblins and Minions.
Electro Wizard: First attack comes 0.2 seconds later and deals 4% less damage.
Graveyard: The initial skeleton spawns 0.5 seconds more slowly, the radius is reduced from 5, and skeletons spawn less randomly.
Shield hitpoints increase by 5% and hitpoints on the cannon cart.
The shield on Cannon Cart can withstand a jump and hit from Mega Knight.
Lightning: 3 radius, -3 percent damage (from 3.5)
Hit rate for spear goblins is 1.1 seconds (from 1.3sec)
Valkyrie: Damage increased by 5%
Princesses, Dart Goblins, and Barbarians will all be eliminated by Valkyrie in a single strike.
A balancing update wouldn’t be much if there weren’t some fixes to mention, so here they are:
Bandit and Mega Knight: FIXED: They electro wizard were dashing/jumping less than they should have been.
Cannon Cart – FIXED: On rare occasions, troops stopped aiming at the cannon cart or got stranded behind one that was broken.
Damage that was sustained after breaching a shield was not restored in Inferno Dragon and Inferno Tower (e.g. Guards, Dark Prince, Cannon Cart).
Troops steering in an unexpected lane due to a bug in troop pathfinding. Now, behaviour ought to more closely match expectations electro wizard .
These updates are scheduled to launch on iOS and Android at some point today (October 9th).